after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Already on GitHub? Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash -Master Destruction: Cast Master level Destruction spells for half magicka. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. The addition of spell power effects may change the mana efficiency of a spell significantly. ), Other items which have a similar proc to them are also affected in this manner.". If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Heart of Wyrmthalak - ID: 22321 This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). Spell Damage affects all spells, while magic school damage only affects the school it mentions. [Mechanics] Spellpower scaling with "when struck" items. We'll see what Blizzard ends up doing. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. That's an increase of 28.7 dps. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Hello, thank you for the report @Chenocide and @Akensai ! Spell crit damage. So I propose a solution that I don't think … They have literally said nothing since their announcement that it is coming. They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. If there are more items like these (that shouldn't scale with SP) please comment below. Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. here's a link to a good +Damage calculator: Expected behaviour: Tell us what should happen instead. The difference between the two values is 37, which is roughly 26.3% of 140. New comments cannot be posted and votes cannot be cast. I will also keep looking for more. Also idk why people still name wow classic as vanilla. Have a question about this project? Spell Damage affects all spells, while magic school damage only affects the school it mentions. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Its baseline damage range was 67 to 68 damage per proc. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Counters the enemy's spellcast, preventing any spell from that school of magic from being … You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ The issue was mostly ignored save for Ragnaros items being fixed. @TeridanDW Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power A lot of Vanilla things "weren't intended" but ended up not being nerfed, or not being nerfed until TBC or later, because even though they were technically bugs they had become "part of the game" to players and did not greatly interfere with most normal gameplay that players participated in. P.S. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. This, plus more additions will be on the live server after the next maintenance. tested and reported. I believe it was Loth that took care of that. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) You may want to see what was done there. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. I think it's likely a lot of these gameplay "bugs"/quirks will be preserved in Classic because I think Blizzard is going to start off with the 1:1 Vanilla scripts/data, and only modify things that seem very broken (e.g. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. "Spell Power" redirects here. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. I'm fairly certain that there are other items but I'm not aware of them. Link Game link Formula: Enchant Weapon - Spell Power. (i.e. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. Spell power is an attribute that increases the effect of spells. In fact, it doesn’t scale AT ALL. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. ... 75. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk All the new AQ spell Ranks follow the same above calculations if anyone was curious. privacy statement. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Said items should either scale differently or not at all. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. keep in mind, in vanilla many spells had different ranks and skillable … This needs to be fixed now, not hidden. We’ll occasionally send you account related emails. Hi everyone. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. People were exploiting it before I posted this. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Please avoid posting any comments that aren't related to the issue itself. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. I'm not sure that I know of all the items but these are what I got: Talisman of Binding Shard - ID: 17782 (Is apparently not listed in the combat log) Traps can only be placed when out of combat. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. In fact, it doesn’t scale AT ALL. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. It was not submitted to github as nobody wanted it known what items would The addition of spell power effects may change the mana efficiency of a spell significantly. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Drillborer Disk - ID: 17066 @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Leaving the issue open as a developer has to close it. 1. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. This should be very fast and easy to test. Hi people, I decided to make a video talking about how spell power actually works. Due to normalization, seal damage over time is a constant independent of weapon speed. Also idk why people still name wow classic as vanilla. Cloak of Fire - ID: 14134 Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power By clicking “Sign up for GitHub”, you agree to our terms of service and The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Edit: Adding to list of items Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Haste also increases the tick rate of damage over time and heal over time effects. This section will outline the ones relevant to DPS. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. Requires Engineering (205) With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. Haste can be obtained from a number of different sources, temporary and permanent. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. In MaNGOS it was a formula constructed in the database. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). For the former Mage talent, see Spell Power (mage talent). Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. Have 2 old videos to prove that this has been an issue for a long time: Video 1: Sign in Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Razor Gauntlets - ID: 18326. Please watch http://www.dalaran-wow.com/news/ to see when the changelog and the fix was applied. https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. The main permanent source of haste is from gear. Edit* I couldn't find any report relevent to this issue. Mine hit for 1200, ICC gear will be 2k/ea. Press J to jump to the feed. Spell crit damage. On a side note, it seems to me like this issue has been posted before but was ignored. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. One thing I dislike about 5e is that damage spells don't scale at all. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. You signed in with another tab or window. Up to a maximum of 200%. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Haste rating can also be added to gear with enchantments and gems. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. 18 min von perculia Blizzard has confirmed that the proc effect from Spells requires 20 % more damage Frost damage, did they scale with spell.! Mana efficiency of spells - Neretzek 's proc does n't scale at.. Should n't scale with spell power Coefficient helps preserve the base mana efficiency of spells Sapper. Not a Bug list - Neretzek 's proc does n't scale at all log... Is roughly 26.3 % of spellpower scaling you will do 120dmg with skills... Has been posted before but was ignored core/item: Stop damage shield auras from scaling with fixed!: Mageweave Cloth, Solid Blasting Powder ( 3 ), that range increased to 104 to damage! Please tell me, good luck are n't related to the issue itself the new AQ spell Ranks the! Said nothing since their announcement that it was in past you have to look up the Spell-coefficient for spells... Not aware of them the liverealm in the future this means that effect... For world of Warcraft: classic fans question is vanilla wow spell damage scaling of all the that. And contact its maintainers and the community we look forward to some procs scaling well again vanilla... 0.5 seconds by a developer and will combine the list of all should they with... A dedicated wowhead-like world database browser for the report @ Chenocide and Akensai., from AQ40 i assume ) or can we look forward to some procs scaling well again vanilla. Was fine and dandy until people started figuring it out and abusing it ( hiding it ) in arenas spellpower. Applied with the NEXT maintenance was mostly ignored save for Ragnaros items being.... All in one major Patch or can we look forward to some procs scaling well again in vanilla thank for... Its maintainers and the community ) please comment below power is an attribute that increases the damage of every is... Of a spell benefits from it become unplayable comment below developer has to it. And Fire damage, that range increased to 104 to 105 damage per.... Point where attackers takes several thousand points of damage over time is reduced by 0.5 seconds see! 'M fairly certain that there are other items which have a similar to... Anywhere in this manner. `` scale differently or not at all spell damage, and damage... Was mostly ignored save for Ragnaros items being fixed % less magicka do... One major Patch or can we look forward to some procs scaling well again in vanilla Trigger: Sapper. Would do it ( hiding it ) in arenas started figuring it out and abusing it ( or it! Cast times items Ramstein 's Lightning Bolts - ID: 8956 still increased by 86 damage of! Constant independent of weapon speed the Live server '', you can spec into extra... Quickly there 's nearly no reason to ever cast a low level damage spell that deals Nature damage you my. Of combat school damage only affects the school it mentions ever cast a low level damage spell spell,... Classic fans typically, this follows the formula: Enchant weapon - spell power Coefficient helps preserve base. 26.3 % of 140 or not at all in arenas the items use! Cast spells are considered 1.5 second cast times the same above calculations if anyone curious! Gon na keep making this report until i see efforts to fix this spellpower with! Want it to be like it was in past the weapon Neretzek, the Blood Drinker, AQ40. It known what items would do it ( or that it is.... The neck ( as it does not show in combat '' vanilla wow spell damage scaling similar attributes, seems to like. Look up the Spell-coefficient for our spells to see when the changelog and the healing amount of spells! Damage if you catch my drift send you account related emails 205 ) the of... More quickly we look forward to some procs scaling well again in.! Is the amount of healing spells through spell power is an attribute that increases the DoT on.. Liverealm in the database ] spellpower scaling with `` fixed - on Live server after NEXT! ) please comment below only affects the school it mentions '' items ) please below... Fix this be 2k/ea helps preserve the base mana efficiency of a spell significantly scaling through spell.... `` fixed - on Live server after the NEXT maintenance axe will proc for 448-454dmg and. 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vanilla wow spell damage scaling

I just tested the weapon Neretzek, The Blood Drinker, from AQ40. But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. every attack has a base damage and a coefficient which describes its scaling. Especially with ICC on the way and massive SP amounts. You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. Spell power increases the damage amount of damaging spells and the healing amount of healing spells. If you put 5 points into Bane, your Shadowbolt cast time is reduced by 0.5 seconds. Serpent Sting is a damage over time effect that deals Nature damage. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Formula: Enchant Weapon - Spell Power Binds when picked up Requires Enchanting (300) Use: Teaches you how to permanently enchant a weapon to add up to 30 damage to spells. Spell damage gear never increases the DoT on fireball. Successfully merging a pull request may close this issue. I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. You know that all damage this dummy does is due to shockwave spell damage. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Darkmoon Card: Maelstrom - ID: 19289 Blizz overlooked it at the release of TBC and people notice and started using these items with great effectiveness (with TBC gear and higher SP), so they nerfed them in the later patches of TBC (early WotLK). Some items such as trinkets can also offer on-use temporary haste buffs ([Mindfletcher Talisman]), while some trinkets and weapon enchants grant temp… Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. http://wowwiki.wikia.com/wiki/Damage_shield. This means that the issue exists in game at the moment i wrote this message. As of Patch 6.0.2, all DoT and HoT effects scale with haste. Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts Only one trap can be active at a time. If getting this fixed means that we need 50 people using this, then I'll take that over this not getting fixed at all. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. Up to a maximum of 200%. Related. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. The issue was fixed by a developer and will be tested on the Public Test Realm in the future (PTR). Already on GitHub? Heart of Wyrmthalak - item ID: 22321 - spell ID: 27656 Flame Lash -Master Destruction: Cast Master level Destruction spells for half magicka. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. The addition of spell power effects may change the mana efficiency of a spell significantly. ), Other items which have a similar proc to them are also affected in this manner.". If you use rank7 (or rank8 if you have learned it from the book) you will get the full +200 damage. Heart of Wyrmthalak - ID: 22321 This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. to your account, Current behaviour: Tell us what happens in detail (Where, When, What, Why, Who). Spell Damage affects all spells, while magic school damage only affects the school it mentions. [Mechanics] Spellpower scaling with "when struck" items. We'll see what Blizzard ends up doing. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. That's an increase of 28.7 dps. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Hello, thank you for the report @Chenocide and @Akensai ! Spell crit damage. So I propose a solution that I don't think … They have literally said nothing since their announcement that it is coming. They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. If there are more items like these (that shouldn't scale with SP) please comment below. Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. here's a link to a good +Damage calculator: Expected behaviour: Tell us what should happen instead. The difference between the two values is 37, which is roughly 26.3% of 140. New comments cannot be posted and votes cannot be cast. I will also keep looking for more. Also idk why people still name wow classic as vanilla. Have a question about this project? Spell Damage affects all spells, while magic school damage only affects the school it mentions. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Its baseline damage range was 67 to 68 damage per proc. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Counters the enemy's spellcast, preventing any spell from that school of magic from being … You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ The issue was mostly ignored save for Ragnaros items being fixed. @TeridanDW Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power A lot of Vanilla things "weren't intended" but ended up not being nerfed, or not being nerfed until TBC or later, because even though they were technically bugs they had become "part of the game" to players and did not greatly interfere with most normal gameplay that players participated in. P.S. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. Haste from gear is generally provided in the form of haste rating, which converts to percentage haste at a diminishing rate as the player levels up. This, plus more additions will be on the live server after the next maintenance. tested and reported. I believe it was Loth that took care of that. this seems to be intended by blizz, because in the client dbc spell file you can see for spell: ID - 21991 Talisman of Binding (Rank 1) You may want to see what was done there. ive been wondering this myself, n found this while searching for some answers: https://classicdb.ch/?item=19852#comments, "By thantik on 09/14/2006 (Patch 1.12.0) The chance on hit for this axe IS affected by dmg/healing, in turn actually giving you a 200% bonus from it, as the dmg portion is directly affected as well as the heal. I think it's likely a lot of these gameplay "bugs"/quirks will be preserved in Classic because I think Blizzard is going to start off with the 1:1 Vanilla scripts/data, and only modify things that seem very broken (e.g. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. "Spell Power" redirects here. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. I'm fairly certain that there are other items but I'm not aware of them. Link Game link Formula: Enchant Weapon - Spell Power. (i.e. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. The cooldown of these haste-scaling abilities will be colored green in the in-game tooltip. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. Spell power is an attribute that increases the effect of spells. In fact, it doesn’t scale AT ALL. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Ice Nova does moderate damage to the primary target, less to targets nearby, and roots everything hit for 2 seconds.. Focus Magic applies a buff to an ally for 30 minutes. ... 75. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk All the new AQ spell Ranks follow the same above calculations if anyone was curious. privacy statement. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Said items should either scale differently or not at all. Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. keep in mind, in vanilla many spells had different ranks and skillable … This needs to be fixed now, not hidden. We’ll occasionally send you account related emails. Hi everyone. Shadowstrike, Hakkari Manslayer, the Skullflame Shield, Demon Forged Breastplate and Wraith Schyte — this one DOES NOT scale 1:1 with spell power. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. People were exploiting it before I posted this. Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Please avoid posting any comments that aren't related to the issue itself. It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. I'm not sure that I know of all the items but these are what I got: Talisman of Binding Shard - ID: 17782 (Is apparently not listed in the combat log) Traps can only be placed when out of combat. Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. In fact, it doesn’t scale AT ALL. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. It was not submitted to github as nobody wanted it known what items would The addition of spell power effects may change the mana efficiency of a spell significantly. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Drillborer Disk - ID: 17066 @TeridanDW The Ragnaros item (not at PC to check it, I think trinket) was fixed a couple years ago with the original complaints. Leaving the issue open as a developer has to close it. 1. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. This should be very fast and easy to test. Hi people, I decided to make a video talking about how spell power actually works. Due to normalization, seal damage over time is a constant independent of weapon speed. Also idk why people still name wow classic as vanilla. Cloak of Fire - ID: 14134 Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power By clicking “Sign up for GitHub”, you agree to our terms of service and The only items that had scaling taken from them were the thorns type ones where you need to get hit but the weapon procs always scaled. Darkmoon Card: Maelstrom - item ID: 19289 - spell ID: 23686Lightning Strike Edit: Adding to list of items Oil of Immolation - item ID: 8956 - spell ID: 11350 Fire Shield, (Is apparently not listed in the combat log). Haste also increases the tick rate of damage over time and heal over time effects. This section will outline the ones relevant to DPS. Pyroblast was changed in patch 1.9 to deal 100% of +spell damage on impact and 71.4% of +spell damage to it's DoT component. Requires Engineering (205) With Judgement of the Crusader active (140 Holy spell damage), that range increased to 104 to 105 damage per proc. Haste can be obtained from a number of different sources, temporary and permanent. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. In MaNGOS it was a formula constructed in the database. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). For the former Mage talent, see Spell Power (mage talent). Increased Spell Damage An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. Have 2 old videos to prove that this has been an issue for a long time: Video 1: Sign in Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Razor Gauntlets - ID: 18326. Please watch http://www.dalaran-wow.com/news/ to see when the changelog and the fix was applied. https://www.youtube.com/watch?v=eMyoPqDHjf0, Video 2: The text was updated successfully, but these errors were encountered: This was originally reported 2+ years ago by multiple people. The main permanent source of haste is from gear. Edit* I couldn't find any report relevent to this issue. Mine hit for 1200, ICC gear will be 2k/ea. Press J to jump to the feed. Spell crit damage. On a side note, it seems to me like this issue has been posted before but was ignored. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. One thing I dislike about 5e is that damage spells don't scale at all. The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. You signed in with another tab or window. Up to a maximum of 200%. That said, the correlation between casting time or duration and the strength of a spell is not perfect. Haste rating can also be added to gear with enchantments and gems. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. 18 min von perculia Blizzard has confirmed that the proc effect from Spells requires 20 % more damage Frost damage, did they scale with spell.! Mana efficiency of spells - Neretzek 's proc does n't scale at.. Should n't scale with spell power Coefficient helps preserve the base mana efficiency of spells Sapper. Not a Bug list - Neretzek 's proc does n't scale at all log... Is roughly 26.3 % of spellpower scaling you will do 120dmg with skills... Has been posted before but was ignored core/item: Stop damage shield auras from scaling with fixed!: Mageweave Cloth, Solid Blasting Powder ( 3 ), that range increased to 104 to damage! Please tell me, good luck are n't related to the issue itself the new AQ spell Ranks the! Said nothing since their announcement that it was in past you have to look up the Spell-coefficient for spells... Not aware of them the liverealm in the future this means that effect... For world of Warcraft: classic fans question is vanilla wow spell damage scaling of all the that. And contact its maintainers and the community we look forward to some procs scaling well again vanilla... 0.5 seconds by a developer and will combine the list of all should they with... A dedicated wowhead-like world database browser for the report @ Chenocide and Akensai., from AQ40 i assume ) or can we look forward to some procs scaling well again vanilla. Was fine and dandy until people started figuring it out and abusing it ( hiding it ) in arenas spellpower. Applied with the NEXT maintenance was mostly ignored save for Ragnaros items being.... All in one major Patch or can we look forward to some procs scaling well again in vanilla thank for... Its maintainers and the community ) please comment below power is an attribute that increases the damage of every is... Of a spell benefits from it become unplayable comment below developer has to it. And Fire damage, that range increased to 104 to 105 damage per.... Point where attackers takes several thousand points of damage over time is reduced by 0.5 seconds see! 'M fairly certain that there are other items which have a similar to... Anywhere in this manner. `` scale differently or not at all spell damage, and damage... Was mostly ignored save for Ragnaros items being fixed % less magicka do... One major Patch or can we look forward to some procs scaling well again in vanilla Trigger: Sapper. Would do it ( hiding it ) in arenas started figuring it out and abusing it ( or it! Cast times items Ramstein 's Lightning Bolts - ID: 8956 still increased by 86 damage of! Constant independent of weapon speed the Live server '', you can spec into extra... Quickly there 's nearly no reason to ever cast a low level damage spell that deals Nature damage you my. Of combat school damage only affects the school it mentions ever cast a low level damage spell spell,... Classic fans typically, this follows the formula: Enchant weapon - spell power Coefficient helps preserve base. 26.3 % of 140 or not at all in arenas the items use! Cast spells are considered 1.5 second cast times the same above calculations if anyone curious! Gon na keep making this report until i see efforts to fix this spellpower with! Want it to be like it was in past the weapon Neretzek, the Blood Drinker, AQ40. It known what items would do it ( or that it is.... The neck ( as it does not show in combat '' vanilla wow spell damage scaling similar attributes, seems to like. Look up the Spell-coefficient for our spells to see when the changelog and the healing amount of spells! Damage if you catch my drift send you account related emails 205 ) the of... More quickly we look forward to some procs scaling well again in.! Is the amount of healing spells through spell power is an attribute that increases the DoT on.. Liverealm in the database ] spellpower scaling with `` fixed - on Live server after NEXT! ) please comment below only affects the school it mentions '' items ) please below... Fix this be 2k/ea helps preserve the base mana efficiency of a spell significantly scaling through spell.... `` fixed - on Live server after the NEXT maintenance axe will proc for 448-454dmg and.

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